STARTING OFF
You start off in an empty room filled with carpeting from floor to ceiling. It appears that visitors to the factory will not see the horrors that lie beyond the factory front doors when meeted with this lavishing room. It also appears that the door behind you (supposedly the entrance to the factory) is slammed shut like someone wanted you to find out what was going out around here. The room is strangly quiet and just for the heck of it, you shoot up the fire extinguisher on the far wall.
You see a door with a access switch too temple to pry open. But when you look into the security screen to the right, you probably don't want to go beyond the door just yet. You see two Protector Drones quarding the Nukebutton in a dark corridor. So, instead, you turn towards the more tempting access lock puzzle. Apparently one switch has been left on and there are three switches to the puzzle. (Click here and look under Puzzle 1) After you have solved that easy puzzle you enter to see an Pig Cop surveying the factory through a security monitor. You quickly dispatch him and pick up the two ammo clips he must have been hoarding. As you look through the monitor you see three things.
One thing is a Pig Cop Tank in a very, VERY thin corridor monitoring a RPG on an upraised platform. The next thing is one toxic disposal vat with a dead body hanging above it with a Protector Drone eating what is left. Shuddering, you see the final and apparently comforting sight. You see the beds and cabins of the workers who used to work here. And it is gaurded by a puny Assault Captain. You snicker at that. You leave the room to discover that a Assault Trooper appeared out of nowhere to your right as you walk out the door. You blast him and continue towards the third and final door leading out of the room.
Click Next to go onto the next part of the walk through.